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Human Computer Interaction

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Table of contents
Introduction
Prerequisites
Reading list
Video materials
Lecture notes
Software
Further studies

Information

Human Computer Interaction is going to be offered for the first time in February 2012.

In this course, you will learn how to design technologies that bring people joy, rather than frustration.

Topics include:

  1. Several techniques for rapidly prototyping and evaluating multiple interface alternatives — and why rapid prototyping and comparative evaluation are essential to excellent interaction design.
  2. How to conduct fieldwork with people to help you get design ideas.
  3. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users.
  4. Principles of visual design so that you can effectively organize and present information with your interfaces.
  5. Principles of perception and cognition that inform effective interaction design.
  6. How to perform and analyze controlled experiments online.

In many cases, we'll use Web design as the anchoring domain. A lot of the examples will come from the Web, and we'll talk just a bit about Web technologies in particular. When we do so, it will be to support the main goal of this course, which is helping you build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.

Prerequisites

None.

Recommended reading

Video materials

Lecture notes

Software

Further studies

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